Before Ray Spray
After Ray Spray
|I accidently discovered a handy use for the RAY SPRAY tool and thought I'd share with
those who've not used it (I never had.) It's very handy, mainly for landscapes where you want dirt and foliage on the same terrain (without creating separate terrains.) In this image, the dirt road and foreground terrain are two terrains with the road carved into one of them, but this technique will work equally as well when using only one terrain. Both terrains began with the same brown terrain texture/mat.
(1) Render the entire scene normally. When render is complete, change the terrain texture/mat to a different one of your choice.
NOTE: Thank you, Pinhead aka Paul ... Make sure the terrain you want to change is selected/localized.
NOTE: Tips by Martin (Tino) ... I used one terrain changed between 5 mats and spraying - I cycled through them a couple of times, if I do too much grass on one spot I spray that area with the mat I used in the orginal screen render, or just another brighter mud mat to give it more variation:)
Another thing you can actualy render at higher rez than your screen setting (Just set it up in document settings) and when spraying just use the HAND TOOL to scroll around in the image and spray the areas.
Examples by Martin
(2) After the change, hit the ESCAPE key to return to RENDER MODE (the spray can does not work the same if you are in WIREFRAME MODE.)
NOTE: Tips by Duncan ... You can also add, move, change the shape of anything in the image ... just keep spraying and hitting escape.
You can delete an object, in wireframe, change it and then go in and spray render ... it's like doing layers.
(3) Then click on the RAY SPRAY tool (on the right 'hidden' menu .. looks like a spray can) to add the new texture/mat to portions of that terrain. (See next step for sizing the tool) The more you SCRUB the desired area, the more detail of the new texture/mat will show through.
(4) You have a choice of 10 nozzles and size of spray by using the 1 through 5 for a circular nozzle and 6 through 0 for square, on your keyboard. Do this AFTER selecting the spray can.
NOTE: This method should also work great in reverse, i.e., a grassy terrain, then spraying in dirt paths or roads. You could also change to a third texture/mat and add rocks and perhaps even water. The surprises in Bryce never cease to amaze me. :)
(5) I used a slightly different technique on the weathered cart in the foreground to get a rougher texture than normal. The different method was necessary because I did not change the texture.
(6) This was done by using the PLOP RENDER (while in RENDER MODE) on portions of the cart, stopping the render by hitting the ESCAPE key ONCE, then spraying the areas where I wanted more roughness in the texture.
(7) When you get the desired effect, save the file and the *.bmp image will reflect the changes.